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Computational Geometry is a field on the border line between mathematics and computer science that deals with the design and application of algorithms for problems in Geometry.
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- BSP Trees
- Delaunay triangulation with Qhull
- Halfspace intersection with Qhull
- Qhull 4-d cube
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- Qhull cone
- Qhull with random perturbations
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Comments to: webmaster@geom.umn.edu
Created: Tue Feb 11 7:10:26 CST 1997
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Last modified: Tue Feb 11 7:10:26 CST 1997
Copyright © 1990-1995 by The Geometry Center, University of Minnesota. All rights reserved.
For permission to use these images, please contact permission@geom.umn.edu.