Up: The Leap Fractal Game

The Rules
Game 1:
Objective:
• Move the red dot into the target triangle which is colored in green. You only win if the dot is actually in the triangle, not if it is on a border.
How:
• The red dot is moved by clicking on the one of the vertex buttons of the triangle. These buttons are colored, red, blue, and green. Each click of a button moves the dot from where it was halfway to the vertex closest to that button.
• For example, if the red button is clicked the dot moves halfway from where it is to the top vertex. If the blue button is clicked next the dot moves halfway between the the new location of the red dot and the lower left vertex.
• The loctions where the red dot have been previoulsy are marked in black.
Game 2:
Objective:
• Move the red dot into the target trapazoid which is colored in green. You only win if the dot is actually in the trapezoid, not if it is on a border.
How:
• The red dot is moved by clicking on the one of the colored buttons.
• Clicking either the blue or the green buttons will move the dot halfway to those corners of the big shape. When the red button is clicked the dot moves halfway to the red X and then rotates around that X by an angle of 180 degrees. These transformations fo the red dot, corresspond to the transformations that create this fractal.
• The loctions where the red dot have been previoulsy are marked in black.
• The red Xs are only marked on the levels: NOVICE and MEDIUM. After that, the buttons correspond to exactly the same spaces on the screen. However, the Xs are not drawn because the hexagons get so small and hard to see.
Game 3:
Objective:
• Move the red dot into the target hexagon which is colored in green. You only win if the dot is actually in the hexagon, not if it is on a border.
How:
• The red dot is moved by clicking on the one of the buttons near each vertex of the triangle marked by red Xs. The button moves halfway to the red x, and then rotates by an angle of degree 180.
• For example if the red button is clicked, the dot moves halfway toward the topmost X and then rotates 180 degrees.
• The loctions where the red dot have been previoulsy are marked in black.
• The red Xs are only marked on the levels: NOVICE and MEDIUM. After that, the buttons correspond to exactly the same spaces on the screen. However, the Xs are not drawn because the hexagons get so small and hard to see.
The Gameboard:
For each game there are four levels: NOVICE, MEDIUM, HARD, and MASTER. The levels corresspond to deeper recusions of the same fractal shape. To change levels click on the appropriate button.

To restart the game with a new (random) target click the RESTART button on the botom of the screen.

To restart the game with the same target, click the RETRY button on the bottom of the screen.

To change games click either the 1, or 2 button on the upper right of the screen.
Getting The Best Score:
There is an algorithm that always will get the red dot into the target shape in the smallest number of attempts.

The Best score, and your score for each game and level is marked on the right of the screen. Each time you click a vertex button your score is increased by one.

The color of the vertex that you have clicked is recorded on the left of the screen, to help you remember the moves you have made.

The algorithm is the same for each level of the game. If you have figured it out correctly for the novice level you should be able to win in the best score on all levels.

Back to the Game